Paul Ricard (Assetto Port) v1.0
Features:
PRB textures for neccesary parts of the track (other textures are just a color texture)
AI support (AI skill depends on BaemNG)
Time Travel & IA Race missions with different layouts
Materials use beamng groundcovers (grass, asphalt, concrete, etc)
Etc
Known issues:
Previews and thumbnails might be in incorrect size and format, lazy to fix
Maybe some collision and texture issues, tell me if you find out
Some collisions might be stinky but im just lazy to fix