Need For Speed High Stakes Map – Aquatica v1.0

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Need For Speed High Stakes Map – Aquatica v1.0

Completely ported to the new engine map from the game of ’99!

Features of the map:
Transferred absolutely all geometry (only it is slightly changed) of the map with all original textures and kept the proportions of the map perfectly to the original.
All over the map is placed light, and the map at night you can drive completely without turning on the headlights.
Tunnels have their own “dark” lighting.
All plants have no collision (even palm trees). This is done so you don’t cling to them (hard to explain, but I often clung to the bulging geometry of palm trees in one area).

Cons:
The solar lighting works strangely in some places (especially some tunnels) (you can’t see these artifacts at night).
For driving it is desirable to take cars higher, as the relief of the map is far from flat.
Lighting always works, even in the daytime (I did not know how to make it turn on only at night, the first map still, you need experience…).
No paths for traffic.
No animated textures (for example, in the water park).
Removed all knockable objects as in the original because they are not knockable in BeamNG. In the next version of the map (if it will be) return them on the principle of plants without collision. I removed them because you wouldn’t be able to drive into one of the tunnels because of them, and you wouldn’t be able to drive onto the embankment in one section of the map.
Yes, I know the map detailing is terrible, but it’s a feature of the map.


Author: Electronic Arts and Danik Semyvol
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