Brake Glow Mod v2.1

BeamNG Mods |

Brake Glow Mod v2.1

As you may notice, the code for this is borrowed from another mod of mine, the Gavril Vertex.

How it works:
The brakes have a new overlay mesh added around them which has a transparent HTML texture. The texture will start to change the transparency of 3 texture layers once certain temperatures have been reached. As it’s an HTML screen, this can be done very smoothly as shown in the GIF.

Thanks to LucasBE , the textures now look A LOT better as they’re properly rendered and stuff

I adjusted the temps a bit downward to make the brake glow more noticable, so it’s not that rare occasion that you can sometimes see when looking at it in the right moment. However, not that low that its always there. Heavy braking may lead to a short moment of red glow. Proceeding to do so will obviously heat-soak the brakes etc.

Currently Supported base-game vehicles:

  • Bruckell LeGran
  • Bruckell Moonhawk
  • Bruckell Bastion
  • Burnside Special
  • Civetta Bolide
  • Civetta Scintilla
  • Cherrier Vivace/Tograc
  • ETK I-Series
  • ETK K-Series
  • ETK 800-Series
  • Hirochi SBR4
  • Hirochi Sunburst
  • Gavril D-Series
  • Gavril Roamer
  • Gavril H-Series
  • Gavril Barstow
  • Gavril Bluebuck
  • Gavril Grand-Marshal
  • Ibishu Pigeon
  • Ibishu Wigeon
  • Ibishu Miramar
  • Ibishu Pessima (old)
  • Ibishu Pessima (new)
  • Ibishu Hopper
  • Ibishu Covet
  • Ibishu 200BX
  • Solaid Wendover
  • SP Dunekicker
  • SP Rockbasher

All base game vehicles (apart from the Piccolina) that have Disc Brakes are supported in this mod.

Picoolina isn’t supported as that still uses it’s own ancient and outdated brake meshes and textures instead of the common ones.


Author: @aljowen for the base of the HTML that I could work on @13Stewartc for being kind and explaining how the HTML worked for it's original intend @LucasBE for the new glow textures
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