Stelvio Pass v6 BeamNG 0.31.x
Performance:
The main goal was that this map runs good on my own pc that is 3 years old now with specs:
i7 7700K, 16gb ram, geforce 1060 3gb – running avg 55fps @ 2560×1440
Tested also on:
i7 4700k, 16gb ram, geforce 970Ti “4”gb – running at 60fps @ 2560×1440
Ryzen 5 3600, 16gb, geforce 2070 6gb – running at 75fps+ @ 2560×1440
Know design problems:
Elevation data for the road is not perfect – the best data was from a cyclist
The road is a bit too narrow at some points
Known technical problems:
Mountains – terrain just cut off at the edge of map
Patches of wrong groundmodel texture scattered around
Road textures incorrect priority order
No LOD models
Cable car disappearing at some angles
Roads with area beside the main road are of lower finish quality
size of file
AI is not perfect – so have fun with it…
Works for BeamNG.Drive versions:
0.31.x;
0.30.x;
0.29.x;
0.28.x;
0.27.x;
0.26.x;