200BX Real Fiberglass/CF parts + Custom Widebody v0.6.1
Hotfix CF trunk.
Fixes:
– Colored CF Trunk wobbling with spoiler fix
– Recalculate cf trunks forces to work with/without spoilers
– Make CF Taillight Panel texture match with trunk
– Set CF Taillight Panel by default with CF trunk
0.28.X compatible.
This mod adds 200BX body panel parts that are calculated based on stock values and real life material tests.
So all parts work (probably) as if the BeamNG devs did it. Even a part cost values are calculated.
Just try to destroy this parts different ways. Also composite materials can break in parts.
If you found something not too realistic, please compare it to the vanilla parts with similar materials first, then let me know if it really differs.
I tried to do a mod which would be stockalike, lore friendly, realistic, not cheaty, compatible with everything, even with campaign later.
Parts list:
– Doors (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
– Fenders (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
– Fenders Widebody (Carbon Fiber, Colored Carbon Fiber, Fiberglass)
– Hood (Colored Carbon Fiber, Fiberglass)
– Hood Vented (Colored Carbon Fiber, Fiberglass)
– Trunk (Carbon Fiber, Colored Carbon Fiber)
– Headlights (Carbon Fiber)
– Low Headlights (Default, Carbon Fiber)
– Small Lip Spoiler (Carbon Fiber)
– Mirrors (Carbon Fiber)
– Polished Strut Bar
– Taillight Panel (Default Clear, Carbon Fiber)
Original 3D model parts:
– Wide Front Fenders (Metallic, Carbon Fiber, Colored Carbon Fiber, Fiberglass)
– Front Fender Caps (Default, Carbon Fiber)
– Rear Widebody Fender Flares x2 (only metallic for now)
– Rear Fender Caps (Default, Carbon Fiber)
– Headlight Caps (Default, Carbon Fiber)
– Extended Lip Spoiler (Default, Carbon Fiber)
– Left Headlight Intake (Default, Carbon Fiber)
– Race Carbon Fiber Strut Bar (Much higher hardness, much earlier destruction)
– Heavy Duty Titanium Strut Bar (Higher hardness, slightly higher strength)
Note:
– Doors, Hood and Trunk are openable and its opening forces also calculated. Latch parametres (and other auxiliary things) are untouched (Latches should be metallic), only main construction materials are changed.
– Low Headlights shine as it should (forward, but height is different like vanilla headlights).
– Headlight caps and intake are the one peace with front bumper.
– Headlight intake also slightly changes intake sounds.
– Strut Bars and headlight intakes inspired by real life S13 aftermarket parts.
– Parts that are made like a piece of another parts have the same physics material as the root part (ex. front fender caps are the same as the front fender, rear fender caps are always metallic, headlight caps are plastic(nylon probably), small lip spoiler is metallic…). Other parts are real. I just make this things like other parts made in vanilla (maybe because of performance… etc).
Issues:
– Extended Lip Spoiler do not have any nodes/beams and aerodynamics, only visuals (vanilla Small Lip also do not have it, but it is smaller, so there is no issue).
All other known bugs/issues are fixed.
WIP now:
– More materials to rear widebody parts (it is difficult to do so because of how rear fender flares done in BeamNG)
– Extended Lip Spoiler (beams and aerodynamics)
– “200BX Advanced Internals” mod that adds vanilla like internal parts to all case scenarios (transmission system addon, exhaust variations with 3d models, suspention addon, etc…)
Future plans:
– Trunk (Fiberglass, + custom stock with changable chmsl and panel)
– Stock Hood (Aluminium)
– Custom Hood (maybe)
– Stockalike Bulb Hood (for big swapped engines)
– CF Front Bumper Lip (+ Lip for widebody kit)
– Headlights (True LED)
– Taillights (maybe EUDM, caps, smoked, etc)
– Canards
– Bumpers (?, if this really needed)
– misc small parts
– Calculate and add Kevlar parts
– Later maybe Carbon-Kevlar
– Plastic parts (that can be plastic IRL)
– One custom cut unibody for Drag, Offroad, Drift, etc (probably this mod don’t need this, I think this will not be released)